This week I decided to use Blenders sculpting tools. I didn't document my process as much as in my other posts, since I was closely following a video tutorial so I could get the gist of what I was doing. However, the general process is: subdivide a cube, shape it into a head-shape, extrude a neck out, mesh for more polygons, dig our eyeholes, add eyeballs, shape a nose, shape a mouth, add ears, then tweak the proportions, add more flesh, and finish the details. Knowing the general anatomy of a human head will greatly help when adjusting the proportions. Sometimes you look at it and it looks creepy and alien until you move the nose a little up and it looks fine again. After multiple hours of smoothing and undoing, here is the final result!
Not too shabby if I do say so myself. I have experience sculpting an actual clay head, so the skills transferred over. I'm most proud of how I sculpted the lips, especially the corners. Surprisingly, I had the hardest time with the eyelids, and you can still see they're a bit jank.
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