I'm back again with another late post! This time we're looking at walk cycles. A simple walk cycle is based on 4 key poses: contact, down, passing, and up. These poses are timed at specific intervals so that certain frames called inbetweens can be put in between. This makes for a smoother motion and also makes sure the action takes the right amount to time to happen. The picture below is of a template for a walk cycle at 24 frames per second, which is the standard for animation. To do this in Blender, I wanted to first make some changes. When I made animations before, I used a setting called interpolation. Interpolation takes the keyframes (in our case these four poses) and fills in the inbetweens for us. However, I wanted to try a different setting called constant. This has no interpolation, and just holds the frame in its entirety until the next frame. I have to pose every keyframe myself without the software doing it for me. It also makes the animation look choppier, which I...